Video games in the 1950s
Relevant events that occurred in the video game industry during the 1950s. It can be said that the first video games were born in these years, although as early as 1947 the prototype of a Cathode-ray tube amusement device was made, an electronic game with a screen, but without digital processing.
Jack Tramiel founds Commodore.
1950: Bertie the Brain, a computer capable of playing Tic-Tac-Toe, is exhibited at the Canadian National Exhibition for demonstration purposes.
1951 David Rosen founds the future SEGA in Japan.
May 5, 1951 the Nimrod computer is presented at the Festival of Britain. The computer through the use of luminous panels allowed to play the Nim game. The NIMROD is the first digital computer to run a video game. The system allowed to play the traditional game or its reverse version. TV engineer Ralph Baer is commissioned by Loral's chief executive to build the best television in the world. Baer proposes the idea of building a video game but the idea is discarded.
1952 OXO (a tic-tac-toe game) developed by A.S. Douglas. OXO was written for EDSAC computers. The program allows you to play tic-tac-toe against the computer, the game never really became popular as the EDSAC computer was only available in Cambridge. However it became a milestone in the video game industry. During the summer of the same year, S. Stachey created a checkers game for a Farrenti computer that ran at a reasonable speed. Towards the end of the year Arthur Samuel developed a game of checkers on an IBM 701 computer.
1953 foundation of Taito, initially as a vending machine and juke-box company.
1955 Masaya Nakamura founds Nakamura Manufacturing Ltd., the future Namco (since 1968)
1958 Tennis for Two, the first computer tennis game, is released. This was created by William Higinbotham and simulated the ball and rackets via an image generated on an oscilloscope. Unlike famous video games such as Pong, in this game the view was not from the top but from the side. The game simulated gravity affecting the movement of the ball. The game was run by an analog computer, but for speed reasons some components were based on transistors, which switched in less time than the analog parts.
November 16, 1952 - Shigeru Miyamoto creator of The Legend of Zelda, Mario, and Donkey Kong.