Platform video game
The platform video game (common the English term platform, or even platform game or platformer) is a sub-genre of action video games where the game mechanics mainly implies the crossing of levels made up of platforms, often arranged on several floors. The player-controlled character moves onto these platforms and can usually jump from one to the other by jumping or using ladders. The themes dealt with in video games of this genre can belong to numerous combinations of styles.
The platform represents one of the fundamental videogame genres.
The first experiments date back to 1980, from which later games were developed. Traditionally, in fact, platform video games are structured in a single fixed screen with a two-dimensional view to the side, in which the hero can jump, climb or descend stairs, avoid obstacles, fight enemies and collect objects. Later the genre expanded with scrolling and later three-dimensional (3D) environments.
The title generally recognized as the first platform video game is the arcade Space Panic (1980), while the first to have huge success was Donkey Kong (1981). Even before the emergence of the term platform, they were defined as "climbing games", referring to the fact that the character must climb multilevel scenarios.
Fixed Screen Video Games
Platform video games were born between the 1970s and 1980s. Most early platforming examples are limited to a fixed playing field, usually seen in profile.
Space Panic, a 1980s arcade game from Universal, is sometimes considered the first platform video game, although the distinction is up for debate. The player can fall, but not jump, so the game does not meet the modern criteria of the genre. Nonetheless, it clearly influenced the genre, with a game mode focused on climbing stairs between different floors, a common element in many early platformers. Space Panic was a difficult game and remained little known as arcade, but the unofficial 1981 clone Apple Panic was a hit in home computers.
Another precursor to the 1980 genre is Nichibutsu's Crazy Climber, which deals with the concept of climbing vertically scrolling skyscrapers.Donkey Kong, an arcade game created by Nintendo and released in July 1981, was the first game to allow players to jump over obstacles and holes; this made him the first true platformer. He introduced Mario, a modern icon of the genre, with the name of Jumpman. Donkey Kong had many ports to many consoles and computers at the time, most notably attached to the ColecoVision console (which contributed to this console's initial success), and also a portable version of Coleco in 1982. The game helped solidify the game. Nintendo's international position as a major name in the gaming industry.
The following year, Donkey Kong had a sequel, Donkey Kong Jr. The third game in the series, Donkey Kong 3, was not a platformer, but was followed by Mario Bros., a platform game that allows you to play cooperatively at the same time. The title laid the groundwork for two other popular two-player platformers, such as Fairyland Story and Bubble Bobble, which in turn influenced many of the fixed-screen platformers that followed.
Beginning in 1982, transition games were born that didn't feature scrolling graphics, but had levels that spanned many connected screens. Pitfall !, released for the Atari 2600, features wide and extended levels horizontally. It became one of the console's best-selling games and was a breakthrough for the genre. Smurf: Rescue in Gargamel's Castle was released for ColecoVision in the same year, and added rough terrain and panning between static screens. Manic Miner (1983) and his follow-up Jet Set Willy (1984) with