Banjo-Kazooie

Article

December 6, 2021

Banjo-Kazooie is a platform game developed by Rare, and released for Nintendo 64 on June 29, 1998 in North America and July 17 of that year in Europe. The game is the first part of the game series Banjo-Kazooie, and is followed by Banjo-Tooie. The game follows the title characters Banjo and Kazooie, who try to stop the witch Gruntilda from taking Banjo's sister Tooty's beauty away from her. The game contains nine open levels in which the player must complete various challenges, such as solving puzzles, jumping over obstacles, collecting items and defeating enemies. The game's development lasted for more than two and a half years, and initially it was planned to be an adventure game for the console Super Nintendo Entertainment System. The game became a critical and commercial success; Nearly two million copies were sold in the United States, and the game received an overall rating of 92/100 from the review compilation site Metacritic. Reviewers appreciated the game's detailed graphics, its sound, and its track design. In 1999, the game was awarded two prizes from the Academy of Interactive Arts & Sciences: this year's console action game and outstanding achievement in art / graphics. In 2008, the game was released for the Xbox 360 through the Xbox Live Arcade download service. It was also released for Xbox One in 2015 as part of the Rare Replay game collection.

Game layout

Banjo-Kazooie is a single player game in the platform game genre, in which the player controls the characters Banjo and Kazooie. The game is divided into nine open levels, in which the player must collect music notes and puzzle pieces - "jiggies" - to advance. The player moves between different levels through the witch Gruntilda's haunt, which functions as a central "upper world". The player can solve puzzles with jiggies, which opens doors to new levels, while music notes give the player access to new areas in the world. Like the Super Mario 64 game, Banjo-Kazooie's gameplay is designed to be very non-linear; the player does not have to collect all the jiggies and notes in one level before he or she can advance to the next level. It is also possible for the player to skip certain levels, as long as they have enough jiggies and notes to reach a later level. The game levels consist of various challenges involving solving puzzles, jumping over obstacles, collecting items and to defeat enemies. The game also includes action adventure elements. The player often has to talk to different characters and find out ways to help them. It is possible to increase Banjo and Kazooie's health points by collecting honeycombs that are hidden in the levels. Banjo and Kazooie can perform several different types of movements, such as jumping, climbing, swimming, flying and rolling into enemies. They learn most of the moves by finding the Mole Bottles inside the levels. To perform some of the movements, special objects are required: for example, the player must have red feathers in order for Banjo and Kazooie to be able to fly. Some objects give them special abilities temporarily: for example, a pair of shoes temporarily makes them faster. Sometimes Banjo and Kazooie get help from their friend Mumbo Jumbo, a shaman who can use his magical powers to turn them into different creatures and things, such as a termite. , a pumpkin, a bee, a walrus and a crocodile. The different transformations give Banjo and Kazooie different abilities and give the player access to areas he or she would not otherwise be able to access; for example, the walrus can swim in icy water. To gain access to the transformations, the player must collect Mumbo tokens, which are scattered throughout the game world.

Action

Banjo-Kazooie takes place at Spiral Mountain, and follows the bear Banjo and the red bird Kazooie, which always sits in Banjo's backpack. The game begins with the witch Gruntilda's cauldron telling us that Banjo's sister Tooty is a beautiful girl. Gruntilda becomes jealous and builds

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