Midnight Club 3: DUB Edition


July 6, 2022

Midnight Club 3: DUB Edition (Ukrainian: "Midnight Club 3: DUB-edition") is a video game in the genre of arcade car and motorcycle racing, published by the American company Rockstar Games in 2005 for the Xbox, PlayStation 2 and PlayStation Portable game consoles. Is the third part of the Midnight Club series. In 2006, a remastered re-release of the game was released for Xbox and PlayStation 2 called Midnight Club 3: DUB Edition Remix. Like previous games in the series, Midnight Club 3: DUB Edition focuses on street racing in real cities. In Career mode, you must participate in illegal races in order to gain the status of the best street racer, while in Arcade mode, you can participate in all competitions in single or multiplayer game options with the ability to customize the conditions of the competition. The game features the cities of San Diego, Atlanta, and Detroit, in which the player is given freedom of movement. In Midnight Club 3: DUB Edition, for the first time in the series, licensed cars and motorcycles are used, as well as the possibility of tuning and styling them. Midnight Club 3: DUB Edition has been in development since 2003, after the release of Midnight Club II, by the American studio Rockstar San Diego together with the British company Rockstar Leeds. During the creation of the new part, Rockstar Games developed the ideas of the predecessor, and also concluded a partnership agreement with the automotive magazine DUB Magazine, thanks to which the developers included a large amount of licensed content in the game. Midnight Club 3: DUB Edition was received positively by the gaming press, noting the quality graphics, music, and variety of modes, but criticizing the difficulty level and performance issues. The game also won several awards and nominations and was a commercial success.


Midnight Club 3: DUB Edition is an arcade racing game made in 3D graphics. The game focuses on street racing. The action takes place in three real American cities - San Diego, Atlanta and Detroit. In each of the cities, the player is given freedom of movement, there is also a change of time of day (night, morning or dusk) and weather conditions (clear, foggy or rain/snow). Cars are driving on the roads in every city, and pedestrians are walking on the sidewalks, who run aside when you try to hit them. All the achievements of the player — occupied places in races, available vehicles, etc. — are stored in Art