Sega Saturn

Article

August 13, 2022

The Sega Saturn (Japanese: セガサターン Sega Sata: n) is a fifth-generation 32-bit video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe as the successor to the successful Sega Mega Drive (Genesis in America), Saturn has an architecture of two central and eight auxiliary processors. The games were in CD-ROM format, the library itself contains several ports from arcade machines, as well as several exclusives. The development of the Sega Saturn began in 1992, when the Hitachi company released a new SH-2 processor, which was supposed to become the central one in the number of two pieces. Designed around a new processor from the Japanese electronics company Hitachi, a different video display processor was incorporated into the system's design in early 1994 to better compete with Sony's upcoming PlayStation. The Saturn was initially successful in Japan, but did not sell in large numbers in the United States after the announcement, in May 1995 of the launch, four months before the date of its launch, in order to beat the PlayStation, whose release took place 6 weeks after the Saturn. After the debut of the Nintendo 64 in late 1996, the Saturn quickly lost market share in the US, where it was discontinued in 1998, after selling 9.26 million units worldwide, the Sega Saturn is considered a commercial failure. The failure can also be attributed to the fact that Sega did not release a full-fledged game in the Sonic The Hedgehog series (the series), known in development as Sonic X-Treme, was considered a factor in the console's poor performance. Although the Saturn has several well-established games, including Nights into Dream..., the Panzer Dragon series, and the Virtua Fighter series, its reputation is mixed due to its complex hardware design and limited third-party support. Sega's management was criticized for its decision-making during the development and termination of the system.

History

New generation

In 1993, when the fourth generation consoles competed, namely SNES and Sega Mega Drive (known as Genesis in the US), the first known console called 3DO was released, SEGA was not afraid of competition then, not even the not very successful Sega Mega-CD (in the US simply Sega-CD). In fact, at that time I already reported that a new 32-bit set-top box under the code name Project Avrora was ready. But that's not all. At that time, the company was developing as many as 4 projects that bore the name �