July 5, 2022

The Xbox is a sixth-generation game console and the first in the Xbox series of consoles produced by Microsoft. It was released on November 15, 2001 in North America, followed by Australia, Europe and Japan in 2002. It was Microsoft's first foray into the gaming console market. The console competed with the Sony PlayStation 2 and the Nintendo GameCube. It was also the first console produced by an American company since the Atari Jaguar, which ceased production in 1996. Announced in 2000, the Xbox featured powerful graphics compared to its rivals, featuring a 733 MHz Intel Pentium III processor built into a standard PC. The Xbox is similar in size and weight to a PC, and was the first console to have a built-in hard drive. In November 2002, Microsoft launched Xbox Live, a paid online service that allowed users to download new content and communicate with other players over a broadband connection. Unlike other online services from Sega and Sony, Xbox Live supports the original console design through an integrated Ethernet port. The service gave Microsoft an edge in online gaming and helped Xbox become a relevant competitor to other sixth-generation consoles. The popularity of blockbusters such as Halo 2 has fueled the popularity of online console games, particularly first-person shooters. Despite this, the console is in second place in terms of sales, more than the Nintendo GameCube and the Sega Dreamcast, but much less than the Sony PlayStation 2. The successor of the Xbox, the Xbox 360, was released in November 2005. Xbox production was soon discontinued, starting with Microsoft's worst market in Japan in 2005. In other countries, it happened in 2006. The last Xbox game in Europe was Xiaolin Showdown, released in June 2007, and the last game in North America was Madden NFL 09, released in August 2008. Xbox support was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010.


Initially, the device was conceived as a gaming computer, not a game console. Development began in 1999 when four engineers from Microsoft's DirectX team, Kevin Bacchus, Seamus Blakley, Ted Haase, and DirectX team leader Otto Berkesch, brainstormed how to make the PC a full-fledged gaming platform. In this way, the team hoped to create an alter�