Visual novel


May 19, 2022

Visual novel (ビジュアルノベル, bijuaru noberu, sometimes called "visual novel" in Vietnamese) is a type of interactive novel with the most obvious feature being static graphics, often using the art style of anime. or sometimes real photos or some video footage. As the name suggests, it is possible to imagine this type of work as a novel or a vivant animation. The visual novel is similar to a digital version of the Choose Your Own Adventure gamebook. In Japanese, there is often a distinction between the traditional visual novel (referred to as NVL), which consists mainly of narrative elements with very little interaction, and the adventure game (adventure game, referred to as AVG for short) or ADV), which may incorporate gameplay and problem-solving elements (active gameplay). This distinction has been largely erased outside of Japan, where both NVL and ADV are often referred to as "visual novels" by international fans. Visual novels and ADVs are especially popular in Japan, where they accounted for 70% of locally produced PC games in 2006. Most visual novels are very rarely reproduced for consoles, but Popular works are sometimes ported to the Saturn, Dreamcast, PlayStation or Switch. More popular visual novels are also often adapted into light novels, manga, or anime. The market for visual novels outside of East Asia is small, however there are several anime based on visual novels that have become very popular in the Western world.

How to play

Visual novels are largely separate from other types of computer games primarily because of their overall minimization of gameplay. Typically, most player interaction is mouse clicks to progress text, images, and sounds (most recent games offer an additional 'play' or 'next' button although this really unnecessary). Most visual novels have different storylines and endings; The gameplay that leads to those cases includes "decision points" with multiple choices, where the player can choose the direction of the plot as he wants, and the ending depends on that choice. . This gameplay is often compared to a popular gamebook in the West, Choose Your Own Adventure. However, nearly all visual novels have a plot with a higher level of depth and characters than the aforementioned series of interactive children's books. Visual novels can be understood more clearly and coherently when compared to interactive novels. While the overuse of narrative elements is often criticized in video games, many visual novel fans see it as the genre-specific exception and a strong point of visual novels. Some visual novels do not limit their functionality as an interactive novel, but also incorporate other elements. An example is Symphonic Rain, this visual novel requires the player to use an instrument at some point, and when completed is considered "a good point" for the plot to progress. Usually such combined factors involve in-game scenario developments. Tomb