October 23, 2021

Animation (English: Animation) is a kind of visual afterimages produced by the naked eye by shooting a series of multiple static solid images (frames) continuously at a certain frequency and moving (playing) at a speed (such as 16 frames per second). The illusion of the work and its film technology that mistakenly believe that the picture or the object (picture) is moving. The most common way of making pictures is hand-painted on paper or celluloid. Other production methods include the use of clay, models, paper puppets, sand paintings, and computers. Due to the advancement of computer technology, there are also many animations that are directly produced on the computer using computer animation software, or are processed by computers in the animation production process. These have been widely used in commercial animation production. Usually animation is produced by a lot of intensive and tedious labor, even now that computer animation technology has made great progress and development.


The term "Animation" comes from the French inventor Emile Renault's "Animated", the birthplace of the technology of the animation and cultural and creative industries, and refers to images that are lifelike and moving. Later, people adapted books, movies, electronic software, music videos, TV commercials, original and post-production special effects, and used animation technology to produce and present them. The relevant workers in the animation industry are called "animators", which are the names of occupations engaged in the production of dynamic pictures. However, animation is also widely used in various industries, such as film and television industry, technology industry, etc., and has a close relationship with art and design. "Animation", which came from the Chinese, is an independent term derived from the term "animation." It was about the age of the Internet development and secondary creation from the 20th century to the 21st century. He used editing and other methods to reinterpret the term defined in his work. Later, "anime" was also widely used by people in the Chinese regions such as Hong Kong, Malaysia, and Taiwan. The term "animation" is only frequently used in Chinese, and is often mistaken as synonymous with animation due to issues such as translation and its definition. Although the term has been widely used on the Internet, television, magazines and other media today, because of the misuse and demonization of some media, there are more and more misunderstandings and controversies about these two terms. Animation in Japanese refers to video.


Prehistoric period

Since the beginning of civilization, humans have used various image formats to record the movement of objects and the course of time. The French archeologist Prudhommeau's research report in 1962 pointed out that on the cave paintings of the Paleolithic age 25,000 years ago, there were a series of analysis diagrams of bison running, and the animals on the murals were superimposed. Multiple legs, used to express a decomposed action, are the earliest evidence of human attempts to capture the condensing action with a pen (or stone).

Ancient Faithful History Era

The same example is an exploded view of continuous actions that appear in eg Egyptian tomb paintings and Greek ancient vases. Drawing actions that occur at different times together on one picture, this concept of "simultaneous" indirectly shows the desire of human beings to "move". The four arms drawn on Leonardo da Vinci's famous golden ratio human body geometry represent the movements of swinging hands up and down. Another example is found on a pottery bowl with five pictures of goats in the burned city of Iran. When rotating the bowl, you can see the goat jumping towards a pear tree. This can also be seen as an example of early animation. However, before there is no special equipment to represent these images with coherent actions, separate action decomposition images cannot be called animations in the true sense.

Middle Ages

In the history of Chinese painting, artists have always had the tradition of giving life to static paintings, such as the vivid spirit advocated in the "Six Laws", and the characters walking out of the scrolls in "Painting Immortals" in "Liao Zhai", which is largely compensated by imagination. dynamic. The real development of the time to make the picture on the picture move is still in distant Europe.

Renaissance to the 18th century

Early popular equipment included Fenatchi mirrors, Praxinoscopes (also translated as "practical mirrors"), hand-turned books that appeared in the West in the 16th century, and early Chinese zoetropes. Although these technical means can make continuous images produce visual effects similar to animation, before the advent of film photography, animation did not have much development. The rudiment of a flip book, this and

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